Fall Friends

Fall Friends

Fun game "Fall Friends"! Get ready to win this fun elimination game, but DON'T FALL! Avoid obstacles, be fast, beat the rest, be number one.
Take control of a clumsy runner and fight your way to victory, push your opponents and reach the finish line!

Chaotic obstacle course: Battle royale!
Find your way through crazy obstacles and physics-based challenges, colliding with many others, and become the best runner!

Understanding Fall Friends Gameplay

The goal of the game is to reach the finish line and not fall.
In the first, second and third levels, you need to run without getting into the last four players. In the fourth level, you need to run first.
PC control: The character runs by himself. To change the direction of running, use the A D keys. To
Mobile control: The character runs by himself. To change the direction of running, swipe left/right on the screen. To jump - touch on the screen.

Is blood present in the game’s scenes or gameplay?

Yes, Fall Friends includes blood scenes or animations.

Who is credited as the developer of the game?

The individual or team responsible for programming and designing the game is Mirra Games.

Under what category can this game be grouped?

The primary genre associated with this game is Agility.

What game development engine was used to create this game?

This game is developed using a Javascript engine.

What labels are used to categorize the game?

The keywords that can be used to find this game include: characters, fall, jumping, obstacle, run, runner.

Is this game intended for a specific age group?

Players aged Kids, Teens can play this game.

Is this game appropriate for a child’s age group?

No, kids cannot safely play Fall Friends.

Is there any in-game cruelty or harm towards characters?

Yes, Fall Friends includes scenes or actions that could be considered cruel.

Is the game optimized for mobile play?

Fall Friends works well on mobile phones.

Who is this game primarily designed for in terms of gender?

The game targets Male players.
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